if (Key[KEY_INPUT_R] == 1 && playerY == enemyY) {
lock = 1;
lockonMove = 1;
}
if (lockonMove > 0) {
++lockonMove;
}
if (lockonMove == 10) {
lockImge = lockonHandle[0];
}
else if (lockonMove == 20) {
lockImge = lockonHandle[1];
}
else if (lockonMove == 30) {
lockImge = lockonHandle[2];
}
else if (lockonMove == 40) {
lockImge = lockonHandle[1];
lockonMove = 1;
}
if (playerY != enemyY) {
lock = 0;
lockonMove = 0;
}
と
if (Key[KEY_INPUT_R] == 1 && playerY == enemyY) {
lock = 1;
lockonMove = 1;
if (lockonMove > 0) {
++lockonMove;
}
if (lockonMove == 10) {
lockImge = lockonHandle[0];
}
else if (lockonMove == 20) {
lockImge = lockonHandle[1];
}
else if (lockonMove == 30) {
lockImge = lockonHandle[2];
}
else if (lockonMove == 40) {
lockImge = lockonHandle[1];
lockonMove = 1;
}
if (playerY != enemyY) {
lock = 0;
lockonMove = 0;
}
}
詳しく説明して頂けるとありがたいです。